{% extends "base.html" %} {% block content %}

Crimes

Crime tools quietly add a small success bonus. Failure means jail. Success means money, xp, and sometimes loot.

{% for crime in crimes %}

{{ crime.name }}

{{ crime.tier|upper }}

{{ crime.description }}

Nerve {{ crime.nerve_cost }} • Success {{ (crime.success_rate * 100)|round|int }}% • Reward ${{ crime.money_min }}-{{ crime.money_max }} • {{ crime.xp_reward }} xp

Fail jail: {{ format_duration(crime.jail_seconds) }}

{% endfor %}

Recent Crime Logs

{% if crime_logs %} {% else %}

No crime history yet.

{% endif %}
{% endblock %}