Equip weapons and armor, set an active home, use drugs and medical, or sell items to NPCs where allowed.
| Item | Quantity | Details | Actions |
|---|---|---|---|
|
{{ item.name }} {{ item.description }} |
{{ item.quantity }} |
Buy ${{ item.buy_price }} / Sell ${{ item.sell_price }} {% if item.weapon_damage_max %}Damage {{ item.weapon_damage_min }}-{{ item.weapon_damage_max }} {% endif %} {% if item.armor_reduction %}Armor reduction {{ item.armor_reduction }} {% endif %} {% if item.energy_gain or item.nerve_gain or item.life_gain or item.happy_gain %} Use gains: {% if item.energy_gain %}+{{ item.energy_gain }} energy {% endif %} {% if item.nerve_gain %}+{{ item.nerve_gain }} nerve {% endif %} {% if item.life_gain %}+{{ item.life_gain }} life {% endif %} {% if item.happy_gain %}+{{ item.happy_gain }} happy{% endif %} {% endif %} |
{% if item.category in ["weapons", "armor", "homes"] %} {% endif %} {% if item.consumable %} {% endif %} {% if item.sell_price > 0 %} {% endif %} |
Inventory is empty. Start with jobs, crimes, or shops.