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3e47f14e4916
decreased 'chunk disappering multiplier' from 1 to 0.8 because my laptop is low :(
mgecumshooter · 2026-10-24 13:24 +0300
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8edc4b96f5c4
world now generates random every time
mgecumshooter · 2026-10-24 13:00 +0300
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58f67b026b2c
implemented primitive building
mgecumshooter · 2026-10-24 12:51 +0300
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474f9531caba
implemented primitive step height
mgecumshooter · 2026-10-24 12:39 +0300
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830ace00d928
implemented raycast
mgecumshooter · 2026-10-23 11:04 +0300
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e2b50e95dee1
seves folder now cleaned up upon closing the window
mgecumshooter · 2026-10-22 13:54 +0300
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493d4080cf84
added chunk split meshing
mgecumshooter · 2026-10-22 13:12 +0300
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14d7378deb73
added chunk generator
mgecumshooter · 2026-10-22 11:16 +0300
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f6799850845e
fixed chunk loading/saving freezes
mgecumshooter · 2026-10-22 07:26 +0300
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7b78288b0502
reworked voxel; added some voxel kinds and added voxel colors
mgecumshooter · 2026-10-21 23:52 +0300
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9eec6e5e0453
removed grid
mgecumshooter · 2026-10-21 20:16 +0300
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7542961a9ef6
deleted dead code
mgecumshooter · 2026-10-21 18:10 +0300
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2eb9dc58c7a3
added gravity to the player; resized player
mgecumshooter · 2026-10-21 18:02 +0300
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6353b3612cd3
merged from silentevermore
mgecumshooter · 2026-10-21 17:27 +0300
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15b48e29f214
fixed ssao..?
silentevermore · 2026-10-21 17:12 +0300
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57d803541ec5
fixed chunk disappearing while standing inside of this chunk
mgecumshooter · 2026-10-21 15:22 +0300
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b2b90cec06a4
added chunk culling
mgecumshooter · 2026-10-21 14:43 +0300
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02a429c5cdf5
merged from silentevermore
mgecumshooter · 2026-10-21 12:09 +0300
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23de5c4f21b8
merged from mgecumshooter
mgecumshooter · 2026-10-21 12:09 +0300
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fd3c18c648e1
resolved master merge
mgecumshooter · 2026-10-21 12:06 +0300
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91cf1b8a5404
migrated gitignore to hgignore
mgecumshooter · 2026-10-21 11:58 +0300
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37fabfa63ab6
migrated gitignore to hgignore
mgecumshooter · 2026-10-21 11:30 +0300
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6f99fed14ef3
added simple ssao shader
silentevermore · 2026-10-20 22:04 +0300
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433152b75705
nope
silentevermore · 2026-10-20 20:05 +0300
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26381e4bb667
Merge pull request 'implemented depth buffer shit' (#8) from silentevermore into master
mgecumshooter · 2026-10-20 12:42 +0200
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8aaf2182f94d
implemented depth buffer shit
mgecumshooter · 2026-10-20 13:36 +0300
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a06124eda107
Merge pull request 'reduced raylib log level' (#7) from mgecumshooter into master
mgecumshooter · 2026-10-20 07:08 +0200
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cb4950c03d8e
Merge pull request 'fixed freeze when loading chunks' (#6) from mgecumshooter into master
mgecumshooter · 2026-10-20 06:24 +0200
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fe1a520c9015
fixed freeze when loading chunks
mgecumshooter · 2026-10-20 00:54 +0300
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1e887912566e
reduced raylib log level
mgecumshooter · 2026-10-20 08:07 +0300
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d3e02c9e4e27
added chunk generating/saving system
mgecumshooter · 2026-10-18 11:58 +0300
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94db6f2d88f3
updated .gitignore
mgecumshooter · 2026-10-09 15:47 +0300
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1126251a8c02
made basic chunk rendering system
silentevermore · 2026-10-09 13:36 +0300
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087a46491761
merged latest changes from origin/master
silentevermore · 2026-10-09 09:38 +0300
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3852c94182ad
merged latest changes from origin/master
silentevermore · 2026-10-09 09:36 +0300
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12fd5e5df509
implemented post-process shaders
silentevermore · 2026-10-08 17:49 +0300
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2c4c15696168
added basic shaders + suzanne
silentevermore · 2026-10-08 07:21 +0300
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6e9960b01c1c
yay
silentevermore · 2026-10-07 20:06 +0300
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96785b65425a
Merge pull request 'initialization' (#1) from mgecumshooter into master
mgecumshooter · 2026-10-07 18:23 +0200
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f74c1b47b41b
initialization
mgecumshooter · 2026-10-07 19:20 +0300
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366325829f69
Initial commit
mgecumshooter · 2026-10-07 17:54 +0200