decreased 'chunk disappering multiplier' from 1 to 0.8 because my laptop is low :(

Commit 3e47f14e4916 · mgecumshooter · 2026-10-24 13:24 +0300

Changeset
3e47f14e4916e71e2094ecf9fcf25a864f6a67af

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Diff

diff --git a/src/chunk/mod.rs b/src/chunk/mod.rs
--- a/src/chunk/mod.rs
+++ b/src/chunk/mod.rs
@@ -104,7 +104,7 @@
 
 	let cos_angle = (ddx*fx + ddy*fy + ddz*fz) / (dist*flen);
 
-	let half_fov = (cam.fovy.to_radians() / 2f32) * 1f32;
+	let half_fov = (cam.fovy.to_radians() / 2f32) * 0.8f32;
 	let angular_margin = (radius / dist).atan();
 
 	if dist <= CHUNK_SIZE as f32 {
diff --git a/src/main.rs b/src/main.rs
--- a/src/main.rs
+++ b/src/main.rs
@@ -55,7 +55,7 @@
         *chunk_material.shader_mut() = shader.make_weak();
     }
 
-    let mut world = World::new(5);
+    let mut world = World::new(4);
 
     let mut plr = Player::new(
         Vector3::new(0f32, 50f32, 0f32),