mgecumshooter/esotera
decreased 'chunk disappering multiplier' from 1 to 0.8 because my laptop is low :(
Commit 3e47f14e4916 · mgecumshooter · 2026-10-24 13:24 +0300
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Diff
diff --git a/src/chunk/mod.rs b/src/chunk/mod.rs
--- a/src/chunk/mod.rs
+++ b/src/chunk/mod.rs
@@ -104,7 +104,7 @@
let cos_angle = (ddx*fx + ddy*fy + ddz*fz) / (dist*flen);
- let half_fov = (cam.fovy.to_radians() / 2f32) * 1f32;
+ let half_fov = (cam.fovy.to_radians() / 2f32) * 0.8f32;
let angular_margin = (radius / dist).atan();
if dist <= CHUNK_SIZE as f32 {
diff --git a/src/main.rs b/src/main.rs
--- a/src/main.rs
+++ b/src/main.rs
@@ -55,7 +55,7 @@
*chunk_material.shader_mut() = shader.make_weak();
}
- let mut world = World::new(5);
+ let mut world = World::new(4);
let mut plr = Player::new(
Vector3::new(0f32, 50f32, 0f32),