#version 330

in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;

out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;

void main() {
    fragTexCoord = vertexTexCoord;
    fragColor = vertexColor;
    fragNormal = vertexNormal;
}