mgecumshooter/esotera
#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec3 vertexNormal;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec4 fragColor;
out vec3 fragNormal;
void main() {
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
fragNormal = vertexNormal;
}