{% extends "base.html" %}
{% block content %}
<section class="panel">
<h2>Crimes</h2>
<p class="muted">Crime tools quietly add a small success bonus. Failure means jail. Success means money, xp, and sometimes loot.</p>
</section>
<section class="cards">
{% for crime in crimes %}
<article class="card">
<div class="action-row" style="justify-content: space-between;">
<h3>{{ crime.name }}</h3>
<span class="badge">{{ crime.tier|upper }}</span>
</div>
<p class="muted">{{ crime.description }}</p>
<p class="muted mini">Nerve {{ crime.nerve_cost }} • Success {{ (crime.success_rate * 100)|round|int }}% • Reward ${{ crime.money_min }}-{{ crime.money_max }} • {{ crime.xp_reward }} xp</p>
<p class="muted mini">Fail jail: {{ format_duration(crime.jail_seconds) }}</p>
<form method="post" class="inline-form">
<input type="hidden" name="crime_id" value="{{ crime.id }}">
<button type="submit" class="primary">Commit Crime</button>
</form>
</article>
{% endfor %}
</section>
<section class="panel">
<h2>Recent Crime Logs</h2>
{% if crime_logs %}
<ul class="log-list">
{% for log in crime_logs %}
<li>
<strong>{{ log.crime_name }}</strong>
<p class="muted mini">{{ log.result }} • ${{ log.reward_money }} • {{ log.reward_xp }} xp{% if log.dropped_item_name %} • {{ log.dropped_item_name }}{% endif %}</p>
</li>
{% endfor %}
</ul>
{% else %}
<p class="muted">No crime history yet.</p>
{% endif %}
</section>
{% endblock %}